>>ive set colours in IRC but still comes through to the EasyIRC as grey nick and grey message. This has nothing to do with Easy IRC. It has everything to do with whatever GUI system you are using to show the text. What GUI system is it? Then you can look at the docs for that system and find your ans...
as far as emoji's I have used this gui package: https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413 ngui is a pain in the ass in my view, but it does provide an easy way to add icons and custom characters to text. As far as color, that is easy enough with default unity syntax <colo...
Hi Dez, what's a network sniffer? I've never heard of that term before. It's just a software tool you can run on your computer that will analyze all incoming/outgoing traffic on your network card. You can use it to see exactly what is coming and going and one of the things its helpful for is debugg...
If you have other software that successfully connects to the server, you can either instrument it or you can run a network sniffer at the same while you run it. The network sniffer will easily pick out the IRC messages and you can see exactly what is being sent. Then, the problem just becomes making...
Hmm, if I understand correctly what you mean... According to the spec at section 3.1.1 there is a way to provide a connection password. You can provide it with the keyword PASS Hence, in line 351, before the nick is sent, try adding the following streamOUT.WriteLine("PASS " + yourServerPas...
Hi there, the script does it as far as I know, in the standard IRC way. which is: JOIN #channelName password according to spec 2812 , you can use: JOIN &channelName password so maybe change the # to a & on line 675? Let me know if that doesn't work. If your IRC server requires something else...
Hmm I don't have 2017 installed yet. Let's see if we can get it. I just did a test with 5.6.2f1 and everything seems OK. Try the following: In your player settings... try going to the 'Other Settings' and set Api Compatibility Level to .NET 2.0 Does that fix the error? If it doesn't please paste the...
I am not sure if it will work in webgl. I don't see why it wouldn't. Give it a shot, and if it doesn't work I can help you get a refund or I can comp you a copy of OBEY
Hi brice, If I understand your question correctly, the way the tileset 2D image is generated is up to you. You can draw the 2d tileset as top down representations, or (if you are like me) I like to render them out from a top view orthographic camera in Maya and then in photoshop I crop it at the edg...
I haven't tested Tiled to Unity in isometric mode. It may work out of the box, but there might be caveats or problems, I simply don't know. I would do some tests first using the example demo assets to make sure it behaves like you want it to. If there is a problem let me know and I can look into it....
Hi Benny, what do you mean by: "Step 3 works when I do step 2 manually" ? You mean you fill in all the tiles one by one?! >_< I think you may be trying to load the wrong map in step 2? Or loading a map that does not contain a definition for every needed tile? Otherwise it wouldn't say 'suc...