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by dez
Fri Nov 17, 2017 1:26 pm
Forum: Easy IRC Chat
Topic: Password protection on server
Replies: 6
Views: 122

Re: Password protection on server

If you have other software that successfully connects to the server, you can either instrument it or you can run a network sniffer at the same while you run it. The network sniffer will easily pick out the IRC messages and you can see exactly what is being sent. Then, the problem just becomes making...
by dez
Thu Nov 16, 2017 1:53 am
Forum: Easy IRC Chat
Topic: Password protection on server
Replies: 6
Views: 122

Re: Password protection on server

Hmm, if I understand correctly what you mean... According to the spec at section 3.1.1 there is a way to provide a connection password. You can provide it with the keyword PASS Hence, in line 351, before the nick is sent, try adding the following streamOUT.WriteLine("PASS " + yourServerPas...
by dez
Tue Nov 14, 2017 2:33 am
Forum: Easy IRC Chat
Topic: Password protection on server
Replies: 6
Views: 122

Re: Password protection on server

Hi there, the script does it as far as I know, in the standard IRC way. which is: JOIN #channelName password according to spec 2812 , you can use: JOIN &channelName password so maybe change the # to a & on line 675? Let me know if that doesn't work. If your IRC server requires something else...
by dez
Wed Aug 23, 2017 12:26 am
Forum: Easy IRC Chat
Topic: Error 'irc' does not exist in the current context
Replies: 2
Views: 469

Re: Error 'irc' does not exist in the current context

Hmm I don't have 2017 installed yet. Let's see if we can get it. I just did a test with 5.6.2f1 and everything seems OK. Try the following: In your player settings... try going to the 'Other Settings' and set Api Compatibility Level to .NET 2.0 Does that fix the error? If it doesn't please paste the...
by dez
Tue Aug 22, 2017 12:08 pm
Forum: Easy IRC Chat
Topic: Error 'irc' does not exist in the current context
Replies: 2
Views: 469

Re: Error 'irc' does not exist in the current context

o boy, sorry for the late reply.

If you still need support you can message me on twitter, or email dez at lfagames
by dez
Wed Jul 12, 2017 4:25 pm
Forum: Easy IRC Chat
Topic: Webgl support??
Replies: 1
Views: 135

Re: Webgl support??

This is a good question.

I am not sure if it will work in webgl. I don't see why it wouldn't.
Give it a shot, and if it doesn't work I can help you get a refund or I can comp you a copy of OBEY :wink:
by dez
Mon Apr 24, 2017 1:08 pm
Forum: OBEY
Topic: >> Call for OBEY Servers <<
Replies: 2
Views: 18074

Re: >> Call for OBEY Servers <<

you can always check whats up here:
http://obeygame.com/chat/

these days friday/weekends are best to catch players if you don't have your own group to play with.
by dez
Sat Feb 04, 2017 1:08 pm
Forum: OBEY
Topic: FORUMS HAVE MOVED TO STEAM
Replies: 0
Views: 374

FORUMS HAVE MOVED TO STEAM

Since OBEY launched on Steam, most members moved conversations to the OBEY boards on Steam. If you want to find players and chat about OBEY JOIN US ON THE OBEY STEAM DISCUSSION BOARDS
by dez
Mon Sep 12, 2016 10:07 pm
Forum: Tiled to Unity
Topic: Help on the approach
Replies: 1
Views: 1276

Re: Help on the approach

Hi brice, If I understand your question correctly, the way the tileset 2D image is generated is up to you. You can draw the 2d tileset as top down representations, or (if you are like me) I like to render them out from a top view orthographic camera in Maya and then in photoshop I crop it at the edg...
by dez
Wed Jun 22, 2016 11:24 am
Forum: Tiled to Unity
Topic: Isometric Map Question
Replies: 1
Views: 406

Re: Isometric Map Question

I haven't tested Tiled to Unity in isometric mode. It may work out of the box, but there might be caveats or problems, I simply don't know. I would do some tests first using the example demo assets to make sure it behaves like you want it to. If there is a problem let me know and I can look into it....
by dez
Tue Feb 09, 2016 10:23 am
Forum: Tiled to Unity
Topic: Problem with step 2
Replies: 1
Views: 13995

Re: Problem with step 2

Hi Benny, what do you mean by: "Step 3 works when I do step 2 manually" ? You mean you fill in all the tiles one by one?! >_< I think you may be trying to load the wrong map in step 2? Or loading a map that does not contain a definition for every needed tile? Otherwise it wouldn't say 'suc...
by dez
Fri Dec 18, 2015 2:31 pm
Forum: bug reports
Topic: Unable to connect to any net server
Replies: 1
Views: 18810

Re: Unable to connect to any net server

Hi zombie, sorry for the late reply, usually people use the OBEY Steam forums nowadays. Anyway this problem occurs when Unity can't establish any connection with the server (and occurs below any of my code). It could be a Windows firewall issue or something like that, especially since you are able t...
by dez
Sun Oct 18, 2015 4:36 am
Forum: ideas/suggestions
Topic: The prettiest bunny
Replies: 1
Views: 9747

Re: The prettiest bunny

yea i am thinking there will be some kind of temporary things the bunnies can do mix things up you can see whats planned here: https://trello.com/c/7bQbqY9T/364-bunnies-can-make-image-effect-appear-around-them and also any hats and stuff will not be purchasable by bunnies, but by robo - to force the...
by dez
Sun Oct 18, 2015 4:36 am
Forum: ideas/suggestions
Topic: COLLECTING IDEAS for STEAM ACHIEVEMENTS!
Replies: 13
Views: 18989

Re: COLLECTING IDEAS for STEAM ACHIEVEMENTS!

oh nice, added some of these too :D
by dez
Mon Oct 12, 2015 12:56 am
Forum: ideas/suggestions
Topic: COLLECTING IDEAS for STEAM ACHIEVEMENTS!
Replies: 13
Views: 18989

Re: COLLECTING IDEAS for STEAM ACHIEVEMENTS!

oh these are great!
some of these will def be added :D

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