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by HexZyle
Sun Jun 21, 2015 2:23 pm
Forum: bug reports
Topic: Door Blocking
Replies: 2
Views: 10066

Door Blocking

Image

The last structure you haven't disallowed building near Robo... might want to fix that :3

Kudos to kumitougarasi for the screenshot.
by HexZyle
Tue Jun 09, 2015 12:22 am
Forum: bug reports
Topic: Dropship Overloading through the wall with same item (?)
Replies: 3
Views: 10475

Re: Dropship Overloading through the wall with same item (?)

This is not a bug. When a bunny purchases an item in the dropship, it is equipped to the bunny. If the bunny already has 3 items equipped, it drops infront of the bunny. If there is an item already infront of the bunny, it stacks on top of it. This causes a large pillar of items to be created when a...
by HexZyle
Fri Jun 05, 2015 3:18 am
Forum: bug reports
Topic: /troll tool
Replies: 4
Views: 11400

Re: /troll tool

I meant that he sees the missile counter as zero, and thus his missile firing messages don't get sent to the server.
by HexZyle
Thu Jun 04, 2015 12:16 am
Forum: bug reports
Topic: /troll tool
Replies: 4
Views: 11400

Re: /troll tool

Robosaru Weapons Trolled players are disabled from using the main turret and the flamethrower, but aren't disabled from using the sentries, rockets, or frying bunny-worn collars. Is this intentional? it's intentional, 1) it would be a pia to implement so I skipped it and 2) as to not completely giv...
by HexZyle
Wed Jun 03, 2015 12:45 pm
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 24
Views: 20928

Re: Post Your OBEY Shenanigans Here!

Relevant.
Image
by HexZyle
Mon Jun 01, 2015 10:06 am
Forum: bug reports
Topic: /troll tool
Replies: 4
Views: 11400

/troll tool

Robosaru Weapons Trolled players are disabled from using the main turret and the flamethrower, but aren't disabled from using the sentries, rockets, or frying bunny-worn collars. Is this intentional? Other Communication The /w function flat-out does not display anything on the troll's screen. This ...
by HexZyle
Tue May 26, 2015 11:54 pm
Forum: bug reports
Topic: Delay in victory condition trigger
Replies: 5
Views: 11451

Re: Delay in victory condition trigger

But you can already corpse bomb a player when they're at 9990c or whatever. It just feels unprofessional and buggy to allow the score to rise above what you're supposed to get it to, only to have it decrease again causing you to not win. I can see what you are saying. My thinking is: it should be a...
by HexZyle
Tue May 26, 2015 10:11 pm
Forum: bug reports
Topic: Delay in victory condition trigger
Replies: 5
Views: 11451

Re: Delay in victory condition trigger

This is actually a feature. I purposefully allow an extra 2 second term for that very reason... to allow a last-second corpse to count! :twisted: But you can already corpse bomb a player when they're at 9990c or whatever. It just feels unprofessional and buggy to allow the score to rise above what ...
by HexZyle
Tue May 26, 2015 5:45 am
Forum: bug reports
Topic: Delay in victory condition trigger
Replies: 5
Views: 11451

Delay in victory condition trigger

The victory condition is checked before the two second bonus is given, instead of after. This means it is possible for a player to reach or exceed 10,000c, but not win if they drop back below 10,000c before the 2nd two-second tick. This occurred in a game with Blarg, where a bunch of players (includ...
by HexZyle
Tue May 26, 2015 5:28 am
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 24
Views: 20928

Re: Post Your OBEY Shenanigans Here!

https://dl.dropboxusercontent.com/u/89228792/OBEY/vlcsnap-2015-05-26-19h23m12s112.jpg Lord Majora was close to winning as a bunny, and I didn't think I could handle taking Robosaru to overtake him scorewise, so instead I decided to build something while he was in the Dropship. I could take all the ...
by HexZyle
Tue May 26, 2015 4:10 am
Forum: bug reports
Topic: Bunnies in dropship glow
Replies: 1
Views: 8620

Bunnies in dropship glow

Bunnies in dropship glow when there is fire at certain points on the map, just like how the Robo bunny glows when there is fire at his base. Additionally, the Robosaru player can hear squeaks from bunnies at his base. Not sure if you want to fix this, it's a pretty cool way of enticing a Robo to was...
by HexZyle
Tue May 26, 2015 1:20 am
Forum: OBEY
Topic: Wiki Correction
Replies: 2
Views: 7524

Re: Wiki Correction

Yeah, that was my bad. Thanks for fixing it ^^
by HexZyle
Sun May 24, 2015 11:28 pm
Forum: bug reports
Topic: From Robosaru to spectator
Replies: 2
Views: 9330

Re: From Robosaru to spectator

Yeah this is a known issue (and a total pain in the ass) Basically what happens is players are still allowed to join when the server is at capacity, and aren't moved to spectator. The next time someone subverts, whoever is in the Robo gets shifted to Spectator. You can shift out of spectator with /s...
by HexZyle
Sat May 23, 2015 11:35 pm
Forum: OBEY
Topic: This email just made my day :)
Replies: 2
Views: 7498

Re: This email just made my day :)

So word.
much grogeus
amaze wow
by HexZyle
Thu May 21, 2015 9:24 am
Forum: OBEY
Topic: Official Map Difficulty Feedback
Replies: 0
Views: 18020

Official Map Difficulty Feedback

Different maps provoke different gameplay strategies, have different subversion routes, places to hide things and cause general mischief, and may be more or less difficult for the player controlling Robosaru to establish effective dominance over the bunnies. I would like to take a vote regarding whi...

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