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by HexZyle
Mon Aug 17, 2015 12:35 am
Forum: ideas/suggestions
Topic: Spectator Update
Replies: 5
Views: 13456

Re: Spectator Update

Interesting idea. So you suggest swapping out WHO the whisper is coming from for WHERE the whisper is comming from? Of course, because this is a game about anonymity, you know a person by where they are, not by their name. (which is why people can swap places and cause confusion so easily) Having o...
by HexZyle
Wed Aug 12, 2015 2:27 am
Forum: ideas/suggestions
Topic: Spectator Update
Replies: 5
Views: 13456

Re: Spectator Update

Hey Hex, I def like the hotkey ideas. some are implemented already though: - space is dropship/world teleport toggle - all whispers ARE visible to spectators I also plan to have a zoom for spectators. EDIT: added these to the todo list I realise that these are already implemented: my suggestion was...
by HexZyle
Tue Jul 28, 2015 9:11 am
Forum: ideas/suggestions
Topic: Spectator Update
Replies: 5
Views: 13456

Spectator Update

So there are quite a few things I think spectators could benefit from In-world Chat graphics Above bunnies heads would appear any chat lines that they have said (in green by default) as well as whispered text. (even if the spectator is out of range) Only the last message sent from that bunny would b...
by HexZyle
Sun Jun 21, 2015 2:23 pm
Forum: bug reports
Topic: Door Blocking
Replies: 2
Views: 6749

Door Blocking

Image

The last structure you haven't disallowed building near Robo... might want to fix that :3

Kudos to kumitougarasi for the screenshot.
by HexZyle
Sat Jun 13, 2015 11:51 am
Forum: ideas/suggestions
Topic: [windows specific] Grab the default audio device
Replies: 4
Views: 7257

Re: [windows specific] Grab the default audio device

Hmm.
Is it just me or is this also an issue with a lot of other programs?
I don't think it's just limited to OBEY, and I'm pretty sure it also can be related to your configuration of sound drivers to whether or not you experience this issue...
by HexZyle
Tue Jun 09, 2015 12:22 am
Forum: bug reports
Topic: Dropship Overloading through the wall with same item (?)
Replies: 3
Views: 6852

Re: Dropship Overloading through the wall with same item (?)

This is not a bug. When a bunny purchases an item in the dropship, it is equipped to the bunny. If the bunny already has 3 items equipped, it drops infront of the bunny. If there is an item already infront of the bunny, it stacks on top of it. This causes a large pillar of items to be created when a...
by HexZyle
Fri Jun 05, 2015 3:18 am
Forum: bug reports
Topic: /troll tool
Replies: 4
Views: 7642

Re: /troll tool

I meant that he sees the missile counter as zero, and thus his missile firing messages don't get sent to the server.
by HexZyle
Thu Jun 04, 2015 12:16 am
Forum: bug reports
Topic: /troll tool
Replies: 4
Views: 7642

Re: /troll tool

Robosaru Weapons Trolled players are disabled from using the main turret and the flamethrower, but aren't disabled from using the sentries, rockets, or frying bunny-worn collars. Is this intentional? it's intentional, 1) it would be a pia to implement so I skipped it and 2) as to not completely giv...
by HexZyle
Wed Jun 03, 2015 12:45 pm
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 22
Views: 18468

Re: Post Your OBEY Shenanigans Here!

Relevant.
Image
by HexZyle
Mon Jun 01, 2015 10:32 am
Forum: ideas/suggestions
Topic: LordOfPies Ideas
Replies: 3
Views: 6255

Re: LordOfPies Ideas

Image

This pink bush. It sort of needs a nerf, it's OP.
by HexZyle
Mon Jun 01, 2015 10:06 am
Forum: bug reports
Topic: /troll tool
Replies: 4
Views: 7642

/troll tool

Robosaru Weapons Trolled players are disabled from using the main turret and the flamethrower, but aren't disabled from using the sentries, rockets, or frying bunny-worn collars. Is this intentional? Other Communication The /w function flat-out does not display anything on the troll's screen. This ...
by HexZyle
Tue May 26, 2015 11:54 pm
Forum: bug reports
Topic: Delay in victory condition trigger
Replies: 5
Views: 7790

Re: Delay in victory condition trigger

But you can already corpse bomb a player when they're at 9990c or whatever. It just feels unprofessional and buggy to allow the score to rise above what you're supposed to get it to, only to have it decrease again causing you to not win. I can see what you are saying. My thinking is: it should be a...
by HexZyle
Tue May 26, 2015 10:11 pm
Forum: bug reports
Topic: Delay in victory condition trigger
Replies: 5
Views: 7790

Re: Delay in victory condition trigger

This is actually a feature. I purposefully allow an extra 2 second term for that very reason... to allow a last-second corpse to count! :twisted: But you can already corpse bomb a player when they're at 9990c or whatever. It just feels unprofessional and buggy to allow the score to rise above what ...
by HexZyle
Tue May 26, 2015 5:45 am
Forum: bug reports
Topic: Delay in victory condition trigger
Replies: 5
Views: 7790

Delay in victory condition trigger

The victory condition is checked before the two second bonus is given, instead of after. This means it is possible for a player to reach or exceed 10,000c, but not win if they drop back below 10,000c before the 2nd two-second tick. This occurred in a game with Blarg, where a bunch of players (includ...
by HexZyle
Tue May 26, 2015 5:28 am
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 22
Views: 18468

Re: Post Your OBEY Shenanigans Here!

https://dl.dropboxusercontent.com/u/89228792/OBEY/vlcsnap-2015-05-26-19h23m12s112.jpg Lord Majora was close to winning as a bunny, and I didn't think I could handle taking Robosaru to overtake him scorewise, so instead I decided to build something while he was in the Dropship. I could take all the ...

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