Search found 131 matches

Go to advanced search

by dez
Thu Nov 16, 2017 1:53 am
Forum: Easy IRC Chat
Topic: Password protection on server
Replies: 13
Views: 4467

Re: Password protection on server

Hmm, if I understand correctly what you mean... According to the spec at section 3.1.1 there is a way to provide a connection password. You can provide it with the keyword PASS Hence, in line 351, before the nick is sent, try adding the following streamOUT.WriteLine("PASS " + yourServerPas...
by dez
Tue Nov 14, 2017 2:33 am
Forum: Easy IRC Chat
Topic: Password protection on server
Replies: 13
Views: 4467

Re: Password protection on server

Hi there, the script does it as far as I know, in the standard IRC way. which is: JOIN #channelName password according to spec 2812 , you can use: JOIN &channelName password so maybe change the # to a & on line 675? Let me know if that doesn't work. If your IRC server requires something else...
by dez
Wed Aug 23, 2017 12:26 am
Forum: Easy IRC Chat
Topic: Error 'irc' does not exist in the current context
Replies: 2
Views: 1842

Re: Error 'irc' does not exist in the current context

Hmm I don't have 2017 installed yet. Let's see if we can get it. I just did a test with 5.6.2f1 and everything seems OK. Try the following: In your player settings... try going to the 'Other Settings' and set Api Compatibility Level to .NET 2.0 Does that fix the error? If it doesn't please paste the...
by dez
Tue Aug 22, 2017 12:08 pm
Forum: Easy IRC Chat
Topic: Error 'irc' does not exist in the current context
Replies: 2
Views: 1842

Re: Error 'irc' does not exist in the current context

o boy, sorry for the late reply.

If you still need support you can message me on twitter, or email dez at lfagames
by dez
Wed Jul 12, 2017 4:25 pm
Forum: Easy IRC Chat
Topic: Webgl support??
Replies: 1
Views: 1177

Re: Webgl support??

This is a good question.

I am not sure if it will work in webgl. I don't see why it wouldn't.
Give it a shot, and if it doesn't work I can help you get a refund or I can comp you a copy of OBEY :wink:
by dez
Mon Apr 24, 2017 1:08 pm
Forum: OBEY
Topic: >> Call for OBEY Servers <<
Replies: 7
Views: 22715

Re: >> Call for OBEY Servers <<

you can always check whats up here:
http://obeygame.com/chat/

these days friday/weekends are best to catch players if you don't have your own group to play with.
by dez
Sat Feb 04, 2017 1:08 pm
Forum: OBEY
Topic: FORUMS HAVE MOVED TO STEAM
Replies: 0
Views: 2357

FORUMS HAVE MOVED TO STEAM

Since OBEY launched on Steam, most members moved conversations to the OBEY boards on Steam. If you want to find players and chat about OBEY JOIN US ON THE OBEY STEAM DISCUSSION BOARDS
by dez
Mon Sep 12, 2016 10:07 pm
Forum: Tiled to Unity
Topic: Help on the approach
Replies: 1
Views: 3244

Re: Help on the approach

Hi brice, If I understand your question correctly, the way the tileset 2D image is generated is up to you. You can draw the 2d tileset as top down representations, or (if you are like me) I like to render them out from a top view orthographic camera in Maya and then in photoshop I crop it at the edg...
by dez
Wed Jun 22, 2016 11:24 am
Forum: Tiled to Unity
Topic: Isometric Map Question
Replies: 1
Views: 1576

Re: Isometric Map Question

I haven't tested Tiled to Unity in isometric mode. It may work out of the box, but there might be caveats or problems, I simply don't know. I would do some tests first using the example demo assets to make sure it behaves like you want it to. If there is a problem let me know and I can look into it....
by dez
Tue Feb 09, 2016 10:23 am
Forum: Tiled to Unity
Topic: Problem with step 2
Replies: 1
Views: 15098

Re: Problem with step 2

Hi Benny, what do you mean by: "Step 3 works when I do step 2 manually" ? You mean you fill in all the tiles one by one?! >_< I think you may be trying to load the wrong map in step 2? Or loading a map that does not contain a definition for every needed tile? Otherwise it wouldn't say 'suc...
by dez
Fri Dec 18, 2015 2:31 pm
Forum: bug reports
Topic: Unable to connect to any net server
Replies: 1
Views: 23605

Re: Unable to connect to any net server

Hi zombie, sorry for the late reply, usually people use the OBEY Steam forums nowadays. Anyway this problem occurs when Unity can't establish any connection with the server (and occurs below any of my code). It could be a Windows firewall issue or something like that, especially since you are able t...
by dez
Tue Jul 14, 2015 5:45 pm
Forum: bug reports
Topic: Input messed up on Linux
Replies: 2
Views: 12733

Re: Input messed up on Linux

Hi groenings, yes this is a known issue, I am very sorry about it. Basically Unity introduced this bug on the Engine side in the last build (so i didn't notice it come in). They have the fix out already and I will be pushing it out to you in the next few days with my own improvements. :) Really sorr...
by dez
Sun Jul 05, 2015 6:33 am
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 24
Views: 24061

Re: Post Your OBEY Shenanigans Here!

I'm new here, Haven't bought the game yet (I'm poor) but I'm very interested. Might as well hang out on these forums for a while before I buy it. :D Glad to hear it Mustachi :D You are welcome to hang out. A lot of activity also happens on the OBEY Steam Forums . Hope you can pick it up soon and se...
by dez
Mon Jun 22, 2015 3:35 pm
Forum: bug reports
Topic: Door Blocking
Replies: 2
Views: 11236

Re: Door Blocking

lights can no longer be placed near sentries in the latest.
by dez
Sun Jun 21, 2015 2:34 pm
Forum: bug reports
Topic: Door Blocking
Replies: 2
Views: 11236

Re: Door Blocking

Oh boy... lol!

ill def have to fix that!

Go to advanced search

cron