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by dez
Sat May 16, 2015 3:12 pm
Forum: bug reports
Topic: 2 robots lighting bug
Replies: 1
Views: 5882

Re: 2 robots lighting bug

the 2nd bugs are due to too much geometry. In this case too much forest.
I am going to see if i can find a workaround for it. For now, you can avoid it in your maps by reducing the geometry i those areas.

Thanks for reporting ^_^
by dez
Sat May 16, 2015 3:08 pm
Forum: Tiled to Unity
Topic: Does is support isometric maps which i have created in Tile editor ?
Replies: 2
Views: 9472

Re: Does is support isometric maps which i have created in Tile editor ?

Hi There, if that is exactly the way you want your game to appear in Unity, you can probably use a simpler tool set. Tiled To Unity is intended to use Tiled with 3D environments. If you know you want 3D modeled environments, i haven't tested the system with isometric Tiled maps, but it should work i...
by dez
Sat May 16, 2015 2:40 am
Forum: OBEY
Topic: OBEY Moderator Guidelines and 'Social Norms'
Replies: 0
Views: 17354

OBEY Moderator Guidelines and 'Social Norms'

Hi everyone! A quick reference for OBEY mods and anyone else who would like to know about social norms in OBEY. This guide is intended for servers that are associated with this forum and development, as we can't control games on independently run servers. (if you want your server to be visited by ou...
by dez
Fri May 15, 2015 2:22 pm
Forum: bug reports
Topic: Exit Menu
Replies: 1
Views: 5723

Re: Exit Menu

awesome!
Great report ^_^
I have fixed this in the coming ver. Please do report again if anything like this still happens after the update.
by dez
Fri May 15, 2015 12:57 am
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 22
Views: 19366

Re: Post Your OBEY Shenanigans Here!

i approve this message.
by dez
Thu May 14, 2015 10:44 pm
Forum: OBEY
Topic: >> Call for OBEY Servers <<
Replies: 2
Views: 18769

>> Call for OBEY Servers <<

OBEY needs you! With Steam Early Access Launch upon us, I'd like to ask anyone who can, to help the Launch by running an OBEY server throughout the 22nd ... and ideally a for a bit afterwards. ⋅ Do you have a decent internet connection? ⋅ A computer with a decent processor (Wind...
by dez
Thu May 14, 2015 5:19 pm
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 22
Views: 19366

Re: Post Your OBEY Shenanigans Here!

Worst guard ever has to be one of my favorite all time clips of OBEY ...
i laugh every time i see it. :mrgreen:
by dez
Wed May 13, 2015 5:27 pm
Forum: OBEY
Topic: >> Call for Game Key Donations! <<
Replies: 0
Views: 17268

>> Call for Game Key Donations! <<

Hi Everyone, I just wanted to let everyone know that I collect game keys for OBEY Tournaments. Everyone has unused or duplicate stuff in their Humble account or Steam Inventory that they know they won't use. Donated keys are used for OBEY Tournament Prizes and Promotions Would you like to run your o...
by dez
Tue May 12, 2015 12:32 am
Forum: Tiled to Unity
Topic: Hi, I like that 3d cartoon tile set. Is it included?
Replies: 35
Views: 28687

Re: Hi, I like that 3d cartoon tile set. Is it included?

For transition tiles, did you start with a single plane & extrude to the higher or lower level, or did you start with 2 planes already in correct height position, and combine vertices as a transition between the two, or how did you get the moved edges to line up/be flat with the neighboring til...
by dez
Mon May 11, 2015 4:53 pm
Forum: OBEY
Topic: Post Your OBEY Shenanigans Here!
Replies: 22
Views: 19366

Re: Post Your OBEY Shenanigans Here!

good times good times.. :)


by dez
Sat May 09, 2015 1:06 pm
Forum: Tiled to Unity
Topic: Hi, I like that 3d cartoon tile set. Is it included?
Replies: 35
Views: 28687

Re: Hi, I like that 3d cartoon tile set. Is it included?

That's right Jondar: UV mapping is the art of mapping 3D geometry to a 2D texture :)
by dez
Sat May 09, 2015 2:12 am
Forum: Tiled to Unity
Topic: Hi, I like that 3d cartoon tile set. Is it included?
Replies: 35
Views: 28687

Re: Hi, I like that 3d cartoon tile set. Is it included?

As regards the varying heights of models, since the spacing for revision tiles below the original one is tightly controlled (3), I assume that any very tall tiles would be single-occurence tiles (no way to place revision tiles below if too tall?)? no. It doesn't care as long as it is on some multip...
by dez
Fri May 08, 2015 5:59 pm
Forum: Tiled to Unity
Topic: Hi, I like that 3d cartoon tile set. Is it included?
Replies: 35
Views: 28687

Re: Hi, I like that 3d cartoon tile set. Is it included?

I see that I can add a layer in Tiled, but it doesn't tell me where that layer is in up/down height. That's because Tiled has no notion of up or down. The 'height' of the tile is determined completely by its 3D model. If you want higher tiles you will need to model transition tiles that function as...
by dez
Thu May 07, 2015 3:20 pm
Forum: ideas/suggestions
Topic: Squeaks!
Replies: 1
Views: 5450

Re: Squeaks!

what is the idea behind adding that?

I did consider possibly adding /r to send messages secretly to robo or possibly /a to yell anonymous messages.

I didn't do /a because it could be an invitation to unlimited trolling/spamming

as far as /r I didn't immediately see an advantage
by dez
Wed May 06, 2015 5:36 pm
Forum: Tiled to Unity
Topic: Hi, I like that 3d cartoon tile set. Is it included?
Replies: 35
Views: 28687

Re: Hi, I like that 3d cartoon tile set. Is it included?

What tools in Maya did you use to manipulate the tiles? The tools I used were the ones I included for you with Tiled to Unity. Look in Project Assets> Tiled > externalTools and you will see a mel file there with the tools. 2. With Tiled, is there a limit to the # of layer tiers you can have? For ex...

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