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 Post subject: Multiple UV sets?
PostPosted: Sat Oct 03, 2009 12:44 am 
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New face

Joined: Sat Oct 03, 2009 12:24 am
Posts: 2
Hi

Not sure if I should be posting this question on this forum or over at the ogre forums, but here goes.
I'm trying to figure out how to export multiple UV sets to one .mesh file using the FLA exporter tool.
I have one single mesh in maya with one material and two UV sets linked, but I can't find any option in your exporter other than "UV Coordinates" which only seems to be outputting the first UV set. Basically what I'm trying to accomplish is to render a light-baked scene in ogre.
I'm guessing that I'm missing something simple here, but just so you know - I am not the one who created the maya scene and I'm merely trying to export a asset that someone else made into ogre.

I hope I made myself clear, and any help would be much appreciated!

Oh, and thanks for releasing such a great plugin :D


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 Post subject: Re: Multiple UV sets?
PostPosted: Sun Oct 04, 2009 9:16 pm 
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L.F.A. TEAM
L.F.A. TEAM
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Joined: Thu Jun 02, 2005 11:16 pm
Posts: 62
The multiple UV sets export automatically.

However, you need to use the correct material in Ogre to have it show. Use the lightMap material preset that I included in the tools. That is what i use for multiply lightmapping.

Select the Maya material applied to your mesh, and look at the options in the LFA tools and go from there.
Use will need to use LFA to export your material too of course.


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 Post subject: Re: Multiple UV sets?
PostPosted: Sun Oct 04, 2009 10:39 pm 
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New face

Joined: Sat Oct 03, 2009 12:24 am
Posts: 2
That easy huh, works like a charm now :D
Thanks!


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