Hi
Not sure if I should be posting this question on this forum or over at the ogre forums, but here goes.
I'm trying to figure out how to export multiple UV sets to one .mesh file using the FLA exporter tool.
I have one single mesh in maya with one material and two UV sets linked, but I can't find any option in your exporter other than "UV Coordinates" which only seems to be outputting the first UV set. Basically what I'm trying to accomplish is to render a light-baked scene in ogre.
I'm guessing that I'm missing something simple here, but just so you know - I am not the one who created the maya scene and I'm merely trying to export a asset that someone else made into ogre.
I hope I made myself clear, and any help would be much appreciated!
Oh, and thanks for releasing such a great plugin
