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Jondar wrote:Trying to import this in to unity--trying to follow the video.
How do I change the grouping so that +x and +z shown? I only have the "x" increasing in a negative manner. If I switch X, then Z is not selectable: only shows Y as positive.
Jondar wrote:This likely is messing up how it tries to create the test prefabs--but it is only finding 60 or so. As I look at the individual tiles, they are not quite at 3 intervals despite having it try to correct.
Jondar wrote:What tools in Maya did you use to manipulate the tiles?
Jondar wrote:2. With Tiled, is there a limit to the # of layer tiers you can have? For example, "ground" doesn't look like it can be lowered further, nor a new layer significantly raised--only moved relative to the ground layer. Something that I am missing there?
That's because Tiled has no notion of up or down. The 'height' of the tile is determined completely by its 3D model. If you want higher tiles you will need to model transition tiles that function as a transition from your low tiles to your high ones.Jondar wrote: I see that I can add a layer in Tiled, but it doesn't tell me where that layer is in up/down height.
Of course it can be accomplished. You will need to have corresponding 3D models to tell Unity what to put there.For example, if I wanted a mountain of cascading waterfalls that was 5 tiles high (narrow top, broad at base) can that be accomplished in Tiled to Unity?
the word 'instance' is a very specific term. It means that two models are not only the same, but that when you change one it changes the other. This is as opposed to a 'duplicate' which is a copy that is otherwise an independent model.if you change the first instance does that automatically change the revision tiles?
Yes that is how they were made. It is a lot of work, and there is no way around it if you want to make a tiled 3D game. You might read an article i wrote about environment art here where I mention some things to consider regarding what approach to use in game environments, in particular tiled environments.Or did you modify the original, make a copy, modify it & then place in correct spot below?
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