So I don't use Maya in my pipeline, and this did cause an issue using your plugin. Main issue is that the adjust positioning sometimes wouldn't work right in unity, however for that I found that unity now has snapping support, so I use that mostly.
That would be nice, but it is something that I don't have planned for now. In fact, I recommend drawing a simplified tileset image first for Tiled and making it work the way you want in Tiled before doing anything in 3D at all.A big issue for me is getting the image of the tilesheet from unity to Tiled. I'm actually having to take a screenshot, load up photoshop, paste and size to what I guess is close enough. This leaves me with creases in my tiled maps. Not the end of the world, but I would rather an accurate and automated process from within Unity here.
Do you have some more resources for getting the most out of Tiled itself? I am getting it, but I think there may be some tricks I am missing out on.
This description is too vague for me to help you. Almost certainly there is something wrong with the setup of the tileLoader, take a look at the error and then take a look at the FAQ in tutorial.txt, if you can't find whats happening post here again with the error.Finally, a major bug. If I use, in Tiled, the 'Stamp', or 'Fill', tools instead of the 'Terrain' tool, the loading of the map will fail as soon as it hits the tile that stamp, or fill, was used on. Everything up until that point will work just fine.
Yes I forgot to mention that in the video tutorials, but it is the first thing mentioned in tutorial.txtAlso, please make it more clear that the file format for tiled requires 'uncompressed', because the default setting here is 'compressed'
Aborting tile placement. The map is asking for tiles that the 'tileLoader' component doesn't have: tile gid 51
dez wrote:That would be nice, but it is something that I don't have planned for now. In fact, I recommend drawing a simplified tileset image first for Tiled and making it work the way you want in Tiled before doing anything in 3D at all.
sstark wrote:I guess I'm going at it a bit backwards then, as I have already purchsed my 3d tileset from the asset store.
sstark wrote:What I was, mistakingly, doing was applying step 2 to one display object, then step 3 on another, instead of them both on the same object. For some reason I was thinking step 2 was a global thing.
dez wrote:If you want to use tiles outside of a "terrain", you can still use them.
Do it like this:
- Click on the tile in the tileset in Tiled.
- Click the + to assign a a new attribute to it
- Call the attribute "prefab"
- Assign the value like so: Assets/path/myPrefabName
That way you can assign custom prefabs to any particular tile.
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