Hi there,
I know sometimes the comments in the asset store tend to not be checked as often, so I thought I'd ask my questions here as well. The below is copied / pasted.
Nice integration, best I've seen in the store. I do, however, have some suggestions and an issue. I'm hoping the dev can help out?
So I don't use Maya in my pipeline, and this did cause an issue using your plugin. Main issue is that the adjust positioning sometimes wouldn't work right in unity, however for that I found that unity now has snapping support, so I use that mostly.
A big issue for me is getting the image of the tilesheet from unity to Tiled. I'm actually having to take a screenshot, load up photoshop, paste and size to what I guess is close enough. This leaves me with creases in my tiled maps. Not the end of the world, but I would rather an accurate and automated process from within Unity here.
Do you have some more resources for getting the most out of Tiled itself? I am getting it, but I think there may be some tricks I am missing out on.
Finally, a major bug. If I use, in Tiled, the 'Stamp', or 'Fill', tools instead of the 'Terrain' tool, the loading of the map will fail as soon as it hits the tile that stamp, or fill, was used on. Everything up until that point will work just fine.
Also, please make it more clear that the file format for tiled requires 'uncompressed', because the default setting here is 'compressed'