We just purchased tiled to unity and we're having some problems.
We're trying to import a isometric
.tmx map from tiled to unity (without using maya).
After a few hours, we've seen that for step one, we need game objects, as many game objects as tiles in our png file, this game objects must be in different coordinates (selecting the game object and then inspector we change the coordinates).
This coordinates must be the same that the ones in the .tmx file?
<tile id="4" terrain="0,0,0,1"/>
<tile id="5" terrain="0,0,1,0"/>
<tile id="6" terrain="1,0,0,0"/>
The first game object placed in 0,0,0 the second one in 0,0,1 the third one in 1,0,0... ?
If this is like this, we need to create this game objects MANUALLY?
And... our tmx file starts like this:
<map version="1.0" orientation="isometric"
renderorder="right-down" width="25" height="25" tilewidth="64" tileheight="32">
We save the map in base64 without compression (as you explained in another post).
Our tile size in step 1 is fixed to 3.
I don't know if we're doing something wrong, but we're not capable to import the map
I'll be waiting from your answer,
thank you very much !