New Terrain Element - VOTE!

What should the new terrain type be?

A deep pit / crevace (fall death/ objects destroyed)
2
13%
Shallow pit w spikes or sharp rocks (insta death / objects stay)
0
No votes
Marshland (slow move, sink death / objects stay)
2
13%
Quicksand (slow move, sink death / objects stay)
4
25%
Quicksand (slow move, sink death / objects destroyed)
3
19%
Tar Pit (slow move, sink death / objects stay)
3
19%
Tar Pit (slow move, sink death / objects destroyed)
2
13%
 
Total votes: 16

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dez
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New Terrain Element - VOTE!

Postby dez » Wed Jan 28, 2015 1:04 pm

OK everyone.
OBEY maps lack a terrain type that BLOCKS bunnies, but does not provide any COVER
please think carefully about the game play implications before voting! :)
Do comment or write about a combination you think should exist.

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HexZyle
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Re: New Terrain Element - VOTE!

Postby HexZyle » Wed Jan 28, 2015 10:59 pm

But if certain terrain kills bunnies, but doesn't destroy the items (looking at you, Spike Pit), then how will the items be retrieved? Unless the spikes are only like a bunny-height below the ground, and thus items that fall in are reachable?

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dez
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Re: New Terrain Element - VOTE!

Postby dez » Thu Jan 29, 2015 1:48 pm

HexZyle wrote: Unless the spikes are only like a bunny-height below the ground, and thus items that fall in are reachable?
Thats what i was thinking yes... so they stay 'mostly' in reach... and some might land in semi or very dangerous/unretrievable spots.

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HexZyle
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Re: New Terrain Element - VOTE!

Postby HexZyle » Fri Jan 30, 2015 2:11 am

I think the top two crevasse options would be jarring to the landscape, not to mention even more cliche than lava, seriously :P

Marshland/Swampland/Bog would work very nicely with the current scheme of the game, fitting in with the semi-lush, but sandy levels.

EDIT: Rocking the votes, lel (also due to more experience playing the game)


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