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New Terrain Element - VOTE!

Posted: Wed Jan 28, 2015 1:04 pm
by dez
OK everyone.
OBEY maps lack a terrain type that BLOCKS bunnies, but does not provide any COVER
please think carefully about the game play implications before voting! :)
Do comment or write about a combination you think should exist.

Re: New Terrain Element - VOTE!

Posted: Wed Jan 28, 2015 10:59 pm
by HexZyle
But if certain terrain kills bunnies, but doesn't destroy the items (looking at you, Spike Pit), then how will the items be retrieved? Unless the spikes are only like a bunny-height below the ground, and thus items that fall in are reachable?

Re: New Terrain Element - VOTE!

Posted: Thu Jan 29, 2015 1:48 pm
by dez
HexZyle wrote: Unless the spikes are only like a bunny-height below the ground, and thus items that fall in are reachable?
Thats what i was thinking yes... so they stay 'mostly' in reach... and some might land in semi or very dangerous/unretrievable spots.

Re: New Terrain Element - VOTE!

Posted: Fri Jan 30, 2015 2:11 am
by HexZyle
I think the top two crevasse options would be jarring to the landscape, not to mention even more cliche than lava, seriously :P

Marshland/Swampland/Bog would work very nicely with the current scheme of the game, fitting in with the semi-lush, but sandy levels.

EDIT: Rocking the votes, lel (also due to more experience playing the game)