no. It doesn't care as long as it is on some multiple of your tile size. You can skip multiples and it shouldn't matter. If you find that it breaks something, let me know and I will fix it.As regards the varying heights of models, since the spacing for revision tiles below the original one is tightly controlled (3), I assume that any very tall tiles would be single-occurence tiles (no way to place revision tiles below if too tall?)?
And Tiled could care less if the tiles in question were much above the "ground" layer?
For the tileset you made in Maya, to get the different color layers did you extrude out the curve for each layer and then manipulated it to color it, or how was that accomplished? Also, the curves were done manipulating/adding vertices?
And how did you assign the color(s) to only that specific area?
Jondar wrote:For transition tiles, did you start with a single plane & extrude to the higher or lower level, or did you start with 2 planes already in correct height position, and combine vertices as a transition between the two, or how did you get the moved edges to line up/be flat with the neighboring tiles?
Did you do a landscape and then chop it up in to individual tiles of 3x3 size, or make each a 3x3 tile to start with? If you chopped, how did you size the tile?
mckayla wrote:I have opened map1.tmx it load everything but the tiled part of pipeline is still having issue
TamraLeggett wrote:This probable is wrecking how it attempts to make the sweep prefabs anyway it is just finding sixty or somewhere in the vicinity. As I look on the character tiles, they don't appear to be decently at three interims paying little mind to having it endeavor to appropriate.
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