I tried to contact you regarding a password protected server, you post a reply in asset store but unfortunatly thats not the issue. Adding the server password to the channel password doesnt work, i need to add the password for the server on connection (ip, port, PASSWORD) but have been unable to modify the script to handle this.
Any ideas on a modified code for this, i always use protected irc servers to keep botters out and wont remove it to use a script like this, just needs modifying.
Any ideas would be greatly welcomed but in the meantime ill continue to modify the script
To join our IRC server you require a password to connect, this is done automatically in the game but i need a line to add to say that when you try to connect to our chat in the game after logging in it automatically inputs
There are no passwords on the channels as we only use 2 channels, 1 as the main game chat and the other is for the admins and mods(using IRC clients).
Connect to server (IP)(Port) Password for server - This is whats needed Identify user
currently at the moment when you log in the game and open the chat panel it connects to server - then disconnects for PASSWORD MISMATCH.
We use a password protected server so we dont get invaded by bot users looking to cause trouble from our server and safeguards the users in the chat.
Ive seen other IRC chat scripts that use a server password connection but can not implement it into your script and we dont wanna mess about with it too much.
If i remove the server password it connects fine, no issues but we need that extra security for our players.
Sorry if this is a pain but was hoping to edit the script to allow for this security function.
HarlandGo wrote:Hi Dez, what's a network sniffer? I've never heard of that term before.
It's just a software tool you can run on your computer that will analyze all incoming/outgoing traffic on your network card. You can use it to see exactly what is coming and going and one of the things its helpful for is debugging network software. You can learn a lot just by browsing the content of raw packets.
Thx. Not sure how to code emojis into this chat but wil probably find something out there on google to help. Looking at the scripts im thinking that you can use code to identify anyone in the user list with a @ ~ or & symbol and code a colour to that.(any ideas on this??? would be helpful and great addition to the code)
will look into it but thanks for the help and loving the chat so far
>>ive set colours in IRC but still comes through to the EasyIRC as grey nick and grey message.
This has nothing to do with Easy IRC. It has everything to do with whatever GUI system you are using to show the text. What GUI system is it? Then you can look at the docs for that system and find your answer. If it is Unity's default, then I already wrote the answer for you in the message above.
Mods and admins use Andchat, IRCcloud, AndroidIRC and many others on their phones. Some connect through mIRC on their computers.
Everything for the EasyIRC was set up ok and works.
Using what you said "<color=#123456>TEXT</color> is fine but that only changes the colour of the TEXT you send NOT the username, plus, not typing all that every time we want to send a message to the EasyIRC.
i looked in the READ ME file you sent and was thinking i might have been able to set admin and mod messages there, using the parseIRCdata() but that didn't work either.
This is a total pain in the butt t.b.h and will just leave it all grey.
I can see him pulling it off. He is now real aware of the wisecracking, wry, macho piece. So getting the identity right is just not excessively troublesome. At this time easily photo him with a blonde flattop, stogie and beautifully retro hues. Now not terrible, correct? Better suppose it, I suppose he has this clinched.